Thursday, May 23, 2019
Most Played Online Games
Online Games 1 INTRODUCTION The y verbotenh of today no longer seem to spend their leisure activities like in the olden eld outdoor bet ons or performing with toys, instead, they spend their free time in their homes, internet cafes or computer shops simply to satisfy their hunger and that hunger is Online playing period. Online bid has such a profound impact on not only the young, but dynamically every age group as well. So far, or so any unitary is able to go on a computer and punch through the keys and mouse in order to ask a high score, chat with players, get the rargonst items, and level up as fast as possible.Yes, there seems to be no restriction as to whom, how or what online gaming can extend to. al nigh half of college students who play moving picture, computer or online mettlesomes admit that it keeps them from needing some or a lot, according to the Pew study. About 9 part state that gaming was a stylus to avoid studying. There are kids today that prefer to ski p condition and stay home to level up in aMMORPG spicy. The others that actually do attend school throw trouble concentrating because they are distracted. They are distracted because they consistently think about the online zippy and the plans that they are going to do.Resulting of this they hardly participate and get into class discussions. Since they spend whatever extra time they have in an online game, they fail to meet the requirements of school. This distressing stymy caught the attention of the research, because of whats happening to the youth. Why most of the students attract of the online games? Is because of the dadaismular online games? What are the popular online games? Does it affect their academic performance? Thats the question that commonwealth want to surely ask.For this, the researchers want to know the reason behind this what the most teenagers most played online games, and also to know if it is Affecting their academic performance. Online Games 2 canvas of Related Literature Top 10 Most Popular Online Games of 2007 During the first few years of their existence, people thought online games were doomed to be one gibe wonders, but this has proven to be untrue. Online games are extremely popular and are devouring the gaming market. 1. Pangya Before Pangya, online gamers never really had anything to say about golf.After Pangya, online gamers around the world have this to say about golf Super swing, Pangya This offbeat yet highly entertaining online game brought golf to the attention of millions of online gamers worldwide, and the phenomenon never seems to let go. Pangya Season 3, the latest expansion patch, brought the ever-popular Kaz the Samurai Warrior into the world of Pangya. Additional features from the new expansion patch includes several new golf courses, a revamped trading body where players may buy and sell in-game items, and, last but not the least, the much-awaited Overworld feature. 2.Ran Online Do you remember what it fee ls like to be the top student of your class? How about organism the class bully, or being bullied? If so, then this online game is set to blow you away. Ran Online is a campus-based online game in the tradition of Ragnarok Online. The creators have created a cryptical school environment where players are allowed complete freedom of movement. So now you can bring your character to the next level while exploring the games rich campus settings. You can also try your luck battling it out with other players in player vs. player, or PVP mode. Online Games 3 3.Granado Espada Known as The Sword of the New origination in the United States and other European countries, Granada Espada is the current trend setter in a competitive market. Available character classes include the fighter, the wizard, the musketeer, the Scout, and the Elementalist. The game developers, IMC Games, resolute to do away with the popular fantastical formula. They, instead, took a notorious era in the history of manki nd, the Age of Exploration, threw in a bunch of cool-looking characters, and created a game with tons of flare and personality. 4. RF Online Do you love magic and heavy machine guns?Then RF Online is for you. RF Online is the blockbuster online game from developer CCR. Set in the distant Novus system, a galaxy where high forms of sorcery and technology are at constant collision with one another, RF Onlines plot follows the three-party war between the Accretia clan, the Bellato clan, and the Cora clan. The game-play itself is unique when it comes to the use of race-specific abilities, something of a treat to look forward to in PVP. RF Online has recently become free to play in many countries around the world. 5. Perfect terra firma Perfect World is a tale of soul and swords.The games developers, inspired by ancient Chinese mythology, have succeeded in creating a world that defies all conventions. In Perfect World, beasts talk, gigantic birds rule the sky, and humans and elves fight together to bring good deal ferocious creatures. The game offer ups a plethora of interesting side-quests and features, including a territorial battle feature, a mount system, a marriage system, a crafting system, and a peal lock feature, specifically designed to combat the worsening crisis in account hacking. Online Games 4 6. net Fantasy XI Final Fantasy XI is an online gamer and Final Fantasy fanatics dream come true.In this game, players assume the role of any of the five tribes that inhabit the world of Vanadiel the Elvaan tribe, the Hume tribe, the Galka tribe, the Mithra tribe, and the Tarutaru tribe. The game has received a open-handed amount of critical applause since it initial release in 2002. 7. Fly for Fun Fly for Fun (sometimes called FlyFF) holds the record for being the first online game to offer complete freedom of movement in the air In this game, players can use a broom or a skateboard to soar and fly off to different parts of the world in their pursuit of stronger monsters to slay.The game is at its ninth version as of writing. Version 10 is slated to come out soon. Available classes include mercenary (becomes Knight or Blade), magician (becomes Psykeeper or Elementor), assist (becomes Ringmaster or Billposter), and acrobat (becomes Ranger or Jester). 8. Ragnarok Online Ragnarok Online may be the epitome of online gaming. No other online game managed to attract the attention of millions of PC gamers around the world at a time when network games, like Counter Strike and Starcraft were in general responsible for burnt crisp telly cards and hard drives. Ragnarok features an ensemble cast of fantasy character classes the mercenary class (good with the sword), the thief class (adept at sneaking and confusion), the mage class (adept at magic and sorcery), the archer class (good at long-distance combat), the acolyte class (party healers and buffers), and the merchant class (your average traders). Online Games 5 9. Tantra Online Tantra ma ny be a weird name, but its a great game. Set within an enigmatic universe where human summoners and ghastly monsters rule the land, Tantra is one of the most innovative online games of all time.All Tantra players are required to choose one of the three gods Brahma, Shiva and Vishnu. The consequence of your chosen god becomes evident once you enter the games fantastic PVP arena. Tantras PVP mode is like no other it is an assault on the senses. Depending on your chosen god, you will be transported to your gods castle, and as a follower it is your duty to launch an invasion on the castles of the other two gods. When the three tribes collide, all hell breaks loose, and that is when the game of Tantra reaches its finest hour. 10. World of WarcraftLegendary game developer, Blizzard took its award-winning fantasy world to new heights when it unleashed this mammoth online game. Available character classes include the druid, the hunter, the mage, the paladin, the priest, the rogue, the sham an, the warlock class and the warrior. Huge, breathing environments, a crafty whorl of playable classes, a thrifty trading system and an addictive PVP system makes this game a blast to play. Top 10 Most Popular Online Games of 2007. (2007). http//crunkish. com/top-10-online-games-of-2007/ Online Games 6 Video game use and academic performanceAmong gamers and public, there are differing opinions about motion picture games and how it affects childrens academic performance. Most gamers say it has a positive or no set on their academic performance, most parents and teachers I heard state the opposite. As for academia, well this article isnt the first to look at video game use and academic performance. There are certainly others, but this was in my personal library. This study analyzes the correlation between video game usage and academic performance. Scholastic Aptitude Test (SAT) and grade-point average (GPA) get ahead were used to gauge academic performance.The amount of time a st udent spends playing video games has a negative correlation with students GPA and SAT scores. As video game usage increases, GPA and SAT scores decrease. A chi-squared analytic thinking found a p value for video game usage and GPA was greater than a 95% confidence level (0. 005 p 0. 01). This decision suggests that dependence exists. SAT score and video game usage also returned a p value that was significant (0. 01 p 0. 05). Chi-squared results were not significant when canvass time spent studying and an souls SAT score.This research suggests that video games may have a detrimental effect on an individuals GPA and possibly on SAT scores. Although these results show statistical dependence, proving cause and effect remains difficult, since SAT scores represent a sensation test on a given day. The effects of video games maybe be cumulative however, drawing a conclusion is difficult because SAT scores represent a measure of general knowledge. GPA versus video games is more relia ble because both involve a continuous measurement of engaged legal action and performance.The connection remains difficult because of the complex nature of student life and academic performance. Also, video game usage may simply be a function of specific personality types and characteristics. Anand, V. (2007). A study of time management The correlation between video game usage and academic performance markers. CyberPsychology & Behavior, 10(4), 552-559. Online Games 7 College students are avid gamers Video games arent just for kids. For American college students, games are as much a part of life as studying and partying.A study from Pew Internet Research finds that 70 percent of college students play video games at least once in a while. The study, Let The Games Begin Gaming technology and entertainment among college students, was conducted by Steve Jones, a professor in the Department of Communication at the University of Illinois at Chicago. The goal was to learn about the impac t of video games on college students lives. The survey was given to college students at four-year and two-year public and private colleges and universities between March 2002 and October 2002. Video games have transformed pop culture.Sales of video games have bypassed Hollywood box office receipts in the last few years. But only recently have researchers started studying the permeative impact of video games on young peoples lives. The Pew study comes on the heels of research from the University of Rochester that found college students who regularly play shoot-em-up video games have sharper visual skills than those who dont. The Pew study smashes a few gender stereotypes about avid gamers, finding that slightly more women (60 percent) than men (40 percent) report playing computer and online games.About the same number of men and women play video games. Women prefer computer games over violent video games played on consoles partly because they dont usually require the player to choos e a character. Online games like Diamond Mine or Tetris are popular among women because gender isnt an issue. Online Games 8 Men play for fun (45 percent) women play when theyre bored (33 percent). Video games are also a way guys bond with their buddies 51 percent of men believing that gaming improved their friendship with friends.Only 34 percent of women believe video games help their friendships. Nearly two-thirds of the students said games were a good way to spend time when friends werent around, but they also said that video games didnt take time away from family or friends. Average video gamers in college arent the stereotypical alienated loners locked away in darkened, pizza box-filled dorm rooms. Most of the studys participants had positive associations with video games, saying they felt winsome (36 percent) when they played or that they were challenging (45 percent).In particular, students said playing video games were a way to spend more time with their friends, one of the key trends spotted by the researchers. Rather than separating leisure activities like video games from the rest of their lives, college students stole time between classes to play or as a brief distraction from writing papers. Multi-tasking is also big on campus with students gaming while instant messaging or even downloading music. Video games are also prime-time for up-all-night college students. About 41 percent of college gamers play after 9 p. m. ith only 8 percent reporting that they play before noon. Weaver, Jane. (2007). http//www. msnbc. msn. com/id/3078424/ns/technology_and_science-games/t/college-studen Online Games 9 Synthesis It is clear from the literature that the effect of video games on the youth is both positive and negative. Video games can certainly lead to negative effects such as social closing off and increased aggression, but they are going to remain a part of college culture for the imaginable future. It is important to understand the positive and negative aspects of video games.Playing games socially as part of balanced lifestyle seems to have some positive effects. Playing violent games is linked to several negative problems. The description of women in video games can have a negative effect on the gender views of men and the identity and self-worth of women. Some research has shown that video games may be one way to engage students more in the learning process. This seems especially true in areas involving analytical skills. They can contribute another way of learning in addition to the many other academic methods which are currently popular.There is ongoing research on how to best leverage games in education, if they should be used at all. Students and educators need to be aware of the dangers of excessive gaming. It can have academic, social, and spiritual consequences. Students have been known to completely disconnect from their friends and surroundings when playing games like World of Warcraft. As was shown by several statistic s presented earlier a small percentage of students, especially men, spend a huge amount of time playing video games. Balance needs to be emphasized as an important part of the healthy Christian lifestyle, and video games are no exception.
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